While my first playthrough was straight-laced, my second was full of ridiculous backstabbings, both literal and metaphorical. This hands-off approach works rather well, though, if you like to go off the rails. On the other hand, it didn’t really register my horrible massacre. On the one hand, The Outer Worlds did make note of the deaths of the faction leaders and reacted to this accordingly in the future. You can murder any NPC you like at any time - assuming you can reach them (Welles and a few others will, for most of the game, only talk to you remotely).įor my second playthrough, I opted to viciously dispatch literally every living person I could find in the initial area of Emerald Vale. You can opt to betray Welles as soon as is humanly possible and start working for someone else instead. The Outer Worlds is very, very good at letting you act how you want and finding ways to keep the game going regardless. Thankfully, you’re not forced into this path. Most dialogue options don’t really alter conversations, but it’s always nice to have “exasperated” as a choice. If that’s what you want to do, anyway… Out of this world Congratulations: you’ve been conscripted on a mission to revive everyone else on the ship, and hopefully save the colony. In the middle of this bureaucratic clusterfuck, you get revived by the rogue (and very wanted) scientist, Phineas Welles. It’s played for both horror and laughs: terrible things happen and the state of the colony is frankly abysmal, but it’s hard not to chuckle when you find a secret lab… which is emblazoned with a giant neon sign declaring it as a secret lab. It’s no surprise that the shining jewel of this particular cluster – a place where the rich live in luxury and do very little of importance – is called Byzantium. The amount of red tape is staggering: eating the food of a rival company is a punishable offense, and even things like graves require regular rental payment. The colony has enough problems of its own, and more than that, it’s quite literally owned by corporations. ![]() They also have no real desire to revive you. After that long in deep freeze, conventional revival techniques prove a bit liquefying. Unfortunately, something happened with your particular ship, and it turned up 70 years too late – and the now-established locals have no real idea how to revive you or any of the other thousands left in cryostasis. In The Outer Worlds, you’re one of a slew of hapless colonists sent to a distant cluster. One thing I absolutely can’t fault is the premise. The far future: where ads are even more in-your-face than now.
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